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Letiger

146 Game Reviews

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An old favorite.

Ah yes, Meteolife was an old favorite of mine. One of those that I spent playing for an hour or two. It reminded me a lot of StickRpg and yet was so different. Although even if it was bigger, it wasn't quite as great. I don't know if that's a cause of it, or just me.

After playing, you notice that there are a lot of glitches. Such as driving the car into the rock and the house to get it for free. Things like that. The different job things I loved, but there was only one that had ONE promotion. I like promotions.

If only all of them had that. But then, there are a few problems. The animations are short and sweet, but sometimes I'd like the option to skip them altoghter. Something else that bothered me was the "Being in debt is illegal and you have to go to jail."

THIS is what causes me to restart. So, not only do I lose all of my HP to go to jail I have to work the money off. FINE. But then, you lose HP when you go to work, and have to spend the money you're earning just to be able to HAVE THE PRIVALGE of working again. That is bullshit.

Overall, nice, but it has a serious flaw.

DannyP responds:

I agree entirely. Lots of people have said the same things, and it's really helped me learn a thing or two about making games, I think (not that I've really made many games since Meteolife). I think Meteolife only has 3 things that make it more interesting than StickRPG:
1. There's a bigger map to explore and more places to get employed at, some of which give you new options.
2. You can't just sleep your way to richness by dropping money in a bank.
3. If you've already bought everything in StickRPG, there's nothing to do but find a new game...

Those points could've all used improvement, though, and everything else is pretty much worse than StickRPG (especially in terms of coding). I dunno if I'll ever get around to making Meteolife 2, but it would probably be a really great game with the suggestions in these 325 reviews. I might ask an associate of mine to do the coding... then it would likely get done, and well.

Not Effing fail.

I liked it a bit. The music was cool and the overall gameplay left me something to do for a while. But then there's the downside, which is really the main part of the game. The part where we have objectives to do, and the time limit. It's annoying.

Sometimes, I'd just like to be there and not have an objective, but simply just see how big of a ball I can get. I think 60M was the limit of what I could do. Besides there's just the "story" and no free roam leaves much to be deisered.

Something that would make it better is if there was a cash system instead of rewards where you could buy upgrades as in updraft power and etc.

I like those games.

You only live once, so make it count.

Boy, it's been awhile since my last review. I'll try to keep up, but they might not be as good. Going through the reviews, I can see two different sides to it. The side about drugs, and about the girl. In my mind, it is an expression about love, and giving up something.

On my first playthrough, I got the nurse ending; on my second, I got an ending at the house. I didn;t understand the nurse ending untilr eading these reviews. Apparently he had been knocked out and his desire to give up was being emitted through a dream about a girl.

He has to choose between giving up the thing he loves most, for "better" reasons or to simply be content with it. That is the true side, however, I prefer the other. Possibly because of the lonliness. I know it's true and can do nothing about it; I know that I should just move on, but I can't. It's a sad fact. No matter how mant times I admit it to myself, the feeling never goes away.

On the love side in the story, that's what got me interested. He dosn't feel content with her ( Personal Feeling, "Ungrateful Bastard"),however, he must be; he must be contect to keep her happy because in the end, he does love her in a sense. But then he has other feelings about it, how he dosn't know anyone else and she dosn't too for that matter.

I cannot bring myself to selecet the option to "go away" or stop being with her. I simply can't. It's another fact of me, as you'll see if you read this whole thing through.

The graphics are great, the simple pixelated with the sounds really brings in some emotions. Not that the music is depressing, but there's something about it that adds to the overall mood if you think about it.

I take most of your games seriously, Rai.

Fantastic.

Trapped. It's not so often that you have a series that goes off into three seperate entries then decides to make the main character of the first the antagonist. It might have been a little cliche, but you did it well. Trapped was cool for a first one. I had to find a walkthough for getting the black hood. Probably woudn't have found that if not for the walkthough.

Some of it I found boring, as in the pushing scene and talking to the girl while others I found intersting. Bonus points for being called boss. This one is a good start for the others. Hmm. Funny though, that what I assume is a SWAT officer outside is just outside the door of the bathroom.

Did he just get there or what? I find it odd that he didn't break in. In any case this was a pretty good point and click series.

Cool

Nice little tatoo game you have here. I liked how there were many different designs. It was hard, though. The 8-ball was easy because most of it was just filling in the actual ball. It got harder though. One trick I found I had to do was zoom in part of the way and click dot by dot until I filled it up.

I woudn't have to do that if the picture didn't move when I moved the mouse at that zoom level. Even if you say there are 43 tatoos to complete, that's a lot. Considering the way I go, which is slow, I don't think I'd ever get to do that. I wonder what is at the end, though. Or what even is the hardest one to do.

I'm a B/P Police Sergeant!

Virtua Cop shooters. Definatly best on arcade. Not saying it's bad. I mean, my first time playing on hard I could beat it. That shoudn't happen, but it does. Not because of my skill, but because of the re-load thing.

Re-load thing? I'm saying I can hold down the space bar and constantly reload, and shoot like a machine gun. That shoudn't happen. Great game though. Good for the early 2000's era. You know what I mean.

Woohoo!

This is a pretty cool game. Hell, the drawings may not infact be that bad. Especially the different dialogue options had me going through it. I remember there being a "you can't leave the house you break in" bug, but with all these fixes I see, there probably isn't.

It was hard sometimes too. My favorite part is asking him to look/speak/lick just about everything I could click. They had me laughing for the longest time. Even now they're still funny.

Why isn't there a $wag 2? To my knowledge there isn't.

Larry the Looter was a fun little mini game. I kind of liked it, and it wasted a few minutes. Next time, have A LOT more funny dialogue options. Infact, I think I'm going to go thought them again.

Hell yea!

Pretty cool game. Good concept with it not being like most in the way that you do it. The paintings and paint effects were nice. Heh. It's an above average rytem game. Too bad we coudn't have more songs.

Oh yes. That's why I dropped it 2 stars. The song list. Now it isn't my style. What would make this the best for me, is if it had BFMV, Metallica, Iron Maiden, Rammstein, etc.

Not saying they're bad it's....99 red ballons? ( I think I remember it being in there) That is waay to far from my taste. Wish there was a create your own thingy or you added different songs according to genre.

Demo

It's poker, but in a diffrerent way. I liked how you can buy things and then go on to another town just to buy everything they have and etc. by winning it in poker. It was cool, because I like those types of games. Or atleast with upgrades.

Texas Hold 'Em I have nothing to say about besides that's just it. Now the worst part of it, has to come with it being a demo. I hate demos, and we all do. We realize you need to make money, but that's what ad revenue is for.

Make the demo go on to the second city. That's all I'd ask.

Cool!

A choose your own adventure. I quite liked these, altough some of the choices instantly killed you while others were just there to be just there. Anyways even if you did choose one that killed you it should INEVITABLY killed you to give you a sense that you might survive.

Even the story was somewhat good. I hung myself the first time because I left the house immediatly. The next time I found her. Funny thing though, that I could survive. I know old relationships mean nothing in times such as those.

Odd thing too that the medical team isn't the best. Heh. Even some were stupid so much as to TRY and get those zombies out. I'm smarter than them. Would be fun if you had a sequel or it was an FPS RPG type game. Zombie survival, but now in RPG form!

Will all of yous kindly fuck up?

Aira @Letiger

Age 27, Female

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Joined on 8/6/07

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