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Letiger
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    Will all of yous kindly fuck up?

    Aira @Letiger

    Age 28, Female

    Here

    Joined on 8/6/07

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    Letiger's News

    Posted by Letiger - July 23rd, 2010


    Anyone?

    Does anyone know why I called this meeting?


    Posted by Letiger - July 20th, 2010


    That was my first thing with caps in it and it was only 1/2 of the message.

    Come on!


    Posted by Letiger - July 17th, 2010


    HOW!?

    Edit - Just realized I DONT have to vote to log my stats.

    WHAT THE HELL!?!?


    Posted by Letiger - July 16th, 2010


    Some day.

    Some day Wilhem.


    Posted by Letiger - July 8th, 2010


    Game code just got serious.

    Declare sub mainscreen
    Declare sub screen1
    Declare sub LB
    Declare sub LD
    Declare sub OD
    Declare sub OB
    Declare sub LR
    Declare sub SB
    Declare sub SL
    Declare sub SD
    Declare sub suicide
    Declare sub R2
    Declare Sub looktable
    Declare sub lookphone
    Declare Sub lookmirror
    Declare sub gokitchen
    Declare sub usephone
    Declare sub looknote
    Declare sub kitchen2
    Declare sub Mirror
    Declare sub FG
    Declare sub FGF
    Declare sub SK
    Declare sub Fridge2
    Declare sub SearchRoom2
    mainscreen
    sub mainscreen
    dim c
    Print "Before you start. Know this."
    Print "Action (Object)
    Print " Ex. Instead of go inside house"
    Print " it would be, Go house"
    Print " Look at (object) becomes Look (Object)"
    Print "Most actions, all the words are capitalized in the first letter."
    Print "If say, Go Kitchen dosen't work, then try go Kitchen or Go kitchen."
    Print "Sometimes I may forget the caps."
    Print "Do you wish to begin" ;
    Input "1.Y 2.N" ; c
    if c = 1 then
    screen1
    elseif c = Y then
    screen1

    elseif c = 2 then
    Print "Then exit"
    mainscreen
    sleep
    else
    Print "Either start or quit."
    mainscreen
    sleep
    endif
    sleep
    end sub
    ' From now on, it's the same shit, but with different words for the
    ' "players". Yea, it's that. I NEED TO LEARNZ MORE SO I CAN MAKE RPGS.
    ' So it'd have to have stats which affect attacks which change overtime
    ' So their varibles would have to be stored and so would the code
    ' That said what each point would increase what by and mosters would have
    ' To be created that used their own attack and popped up using a random
    ' Number generator or something. And then there's what items they have and
    ' ARRRGGHHHHHH

    sub screen1
    cls
    print "You are in a room. On the ground beside you, is a box. There is
    print "a door accross the way from you."
    dim f as string
    Input "What do you do" ; f
    if f = "Look Box" then
    LB
    elseif f = "Look Door" then
    LD
    elseif f = "Open Box" then
    OB
    elseif f = "Open Door" then
    OD
    elseif f = "Look Room" then
    LR
    else
    Print "That command does not exist."
    sleep
    screen1
    endif

    sleep
    end sub

    sub LB
    cls
    print "The box appears normal. It's brown, and looks like it can be
    print "opened easily."
    dim m as string
    input "Now what" ; m
    if m = "Look Door" then
    LD
    elseif m = "Open Box" then
    OB
    elseif m = "Open Door" then
    OD
    elseif m = "Look Room" then
    LR
    else
    Print "That command does not exist."
    end if
    sleep
    LB

    sleep
    end sub

    sub LD
    cls
    Print "This is a door at the opposite end of the room."
    Print "It's brown, and looks fairly new."
    dim m as string
    input "Now what" ; m
    if m = "Open Box" then
    OB
    elseif m = "Open Door" then
    OD
    elseif m = "Look Box" then
    OB
    elseif m = "Look Room" then
    LR
    else
    print "That command does not exist."
    sleep
    LD
    end if
    sleep
    end sub

    sub OB
    cls
    print "You open the box. Inside it a gun. There's nothing else."
    dim x as string
    input "Now what will you shoot" ; x
    if x = "Shoot Door" then
    SD
    elseif x = "Shoot Yourself" then
    Suicide
    elseif x = "Shoot Box" then
    SB
    elseif x = "Shoot Lamp" then
    SL
    else
    Print "That command does not exist."
    OB
    sleep
    end if
    sleep
    end sub

    sub OD
    cls
    Print "You walk up to the door, only to find that it's locked."
    Print "Of course."
    dim g as string
    input "Now what" ; g
    if g = "Open Box" then
    OB
    elseif g = "Look Box" then
    LB
    elseif g = "Look Door" then
    LD
    elseif g = "Look Room" then
    LR
    else
    Print "That command does not exist."
    sleep
    OD
    end if
    sleep
    end sub

    sub LR
    cls
    Print "The room around you is mostly empty. There's a box, a door"
    Print "and a small, dim light hanging overhead. The walls are white."
    dim x as string
    input "Now what" ; x
    if x = "Open Box" then
    OB
    elseif x = "Open Door" then
    OD
    elseif x = "Look Box" then
    OB
    elseif x = "Look Door" then
    LD
    else
    print "That command does not exist."
    LR
    sleep
    end if
    sleep
    end sub

    ' This. Is. Too. Fucking. Thorough. But. I HAVE TO FUCKING DO IT.

    'Note, when I use a verb in the input instead of Now what, then the
    'next commands must start with that verb."
    Sub SB
    cls
    Print "You shoot the box, it leaves a hole."
    dim s as string
    input "Now what will you shoot" ; s
    if s = "Shoot yourself" then
    suicide
    elseif s = "Shoot door" then
    SD
    elseif s = "Shoot lamp" then
    SL
    else
    Print "That command does not exist."
    SB
    sleep
    end if
    sleep
    end sub

    Sub Suicide
    cls
    Print "You cannot stand being in this room another second so you"
    Print "shoot yourself in the head."
    dim t
    input "You're dead. Try again" ; t
    if t = Y then
    screen1
    elseif t = Yes then
    screen1
    else
    Print "That command does not exist."
    Suicide
    sleep
    end if
    sleep
    end sub

    ' WHY DOSEN't ELSE WORK WHEN I WANT IT TO!!?!??!?!?
    ' These 'notes are for people who open it up in FBIDLE and read through.
    ' If anyone that actually knows a lot about it, teach me and don't
    'laugh.

    Sub SL
    cls
    Print "You shoot the lamp. Suddenly, everything goes dark as you"
    Print "trip over the box. When you trip, you set off the gun, which"
    Print "instantly kills you."
    dim x as string
    Input "You are dead. Try again" ; x
    if x = "y" then
    mainscreen
    else
    mainscreen
    sleep
    end if
    sleep
    end sub

    Sub SD
    cls
    Print "You shoot the door. Somehow, this causes it to open."
    Print "You walk through it, entering another room."
    Dim x as string
    Input "Continue by pressing any key." , x
    if x = x then
    R2
    else
    R2
    sleep
    end if
    sleep
    end sub

    Sub R2
    cls
    Print "You enter the second room. It's oposite from the other. There"
    Print "are many chandiliers hanging above, and the room is almost"
    Print "entirely white. There are mirrors on the floor, and a table"
    Print "in the room. On it, is a note, and a phone. To the left"
    Print "is a kitchen."

    Print "Moving directions will now be called Go (Room)"
    Print "Activating things will now be Use (Thing)"
    Dim Choice as string
    Input "What now" ; Choice
    if choice = "Look Table" then
    looktable
    elseif choice = "Look Phone" then
    lookphone
    elseif choice = "Look Mirror" then
    lookmirror
    elseif choice = "Go Kitchen" then
    gokitchen
    elseif choice = "Shoot Yourself" then
    Suicide
    elseif choice = "Use Phone" then
    usephone
    elseif choice = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    R2
    sleep
    end if
    sleep
    end sub

    'Holy Citizens United Negating Technology For Life And People's Safety
    'that's hard. You know. C.U.N.T.F.L.A.P.S

    sub looktable
    cls
    Print "The table is brown. It's a coffee table. No coffee, though."
    dim f as string
    Input "Now what" ; f
    if f = "Look Phone" then
    lookphone
    elseif f = "Look Mirror" then
    lookmirror
    elseif f = "Go Kitchen" then
    gokitchen
    elseif f ="Shoot Yourself" then
    Suicide
    elseif f = "Use Phone" then
    usephone
    elseif f = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    looktable
    sleep
    end if

    sleep
    end sub

    sub lookphone
    cls
    Print "The phone is from 10 years ago. It's black. Upon further"
    Print "Inspection, it appears all the phone can do is send pictures."
    Print "You wonder why it can only do that."
    Dim back as string
    Input "Now what" ; back
    if back = "Look Table" then
    looktable
    elseif back = "Look Mirror" then
    lookmirror
    elseif back = "Go Kitchen" then
    gokitchen
    elseif back = "Shoot yourself" then
    Suicide
    elseif back = "Use Phone" then
    usephone
    elseif back = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    lookphone
    sleep
    end if
    sleep
    end sub

    'I just realized. Since I have no variable for what happens after they
    ' Learn a certain thing. I'd have to create a whole new set of sub-commands
    ' for things that happen after a point has been reached.
    ' JOY.

    sub lookmirror
    cls
    Print "You look at the mirror. Nothing special."
    dim b as string
    Input "What now" ; b
    if b = "Look Phone" then
    lookphone
    elseif b = "Look Table" then
    looktable
    elseif b = "Go Kitchen" then
    gokitchen
    elseif b = "Shoot Yourself" then
    Suicide
    elseif b = "Use Phone" then
    usephone
    elseif b = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    lookmirror
    sleep
    end if
    sleep
    end sub

    sub gokitchen
    cls
    Print "You walk into the kitchen, but find nothing in the fridge."
    Print "You walk out."
    dim ffs as string
    Input "What now" ; ffs
    if ffs = "Look Mirror" then
    lookmirror
    elseif ffs = "Look Phone" then
    lookphone
    elseif ffs = "Look Table" then
    looktable
    elseif ffs = "Shoot Yourself" then
    suicide
    elseif ffs = "Use Phone" then
    usephone
    elseif ffs = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    gokitchen
    sleep
    end if
    sleep
    end sub

    ' I AM GOING INSANE.
    ' HOW DO PEOPLE LIKE LORD BRITISH CODE THESE THINGS? AND THEY'RE USING WAY
    ' MORE COMPLEX THINGS

    sub usephone
    cls
    Print "You try to use the phone, but all you can do it send pictures."
    dim choice as string
    Input "What now" ; choice
    if choice = "Look Mirror" then
    lookmirror
    elseif choice = "Look Phone" then
    lookphone
    elseif choice = "Look Table" then
    looktable
    elseif choice = "Shoot Yourself" then
    suicide
    elseif choice = "Look Note" then
    looknote
    else
    Print "That command does not exist."
    usephone
    sleep
    end if
    sleep
    end sub

    sub looknote
    cls
    Print "You walk up to the note and look at it. It says"
    Print "'To escape this room, you must cut off a finger, take a"
    Print "picture of it, and send it to the one contact. Afterwards"
    Print "you will be instructed on how to escape.'"
    Print "It seems you should either break the glass of the mirror, or go into the kitchen."
    Dim N as string
    Input "Now what shall you do" ; N
    if N = "Go Kitchen" then
    kitchen2
    elseif N = "Break Mirror" then
    Mirror
    elseif N = "Break Glass" then
    Mirror
    else
    Print "I'm afraid I can't let you do that."
    looknote
    sleep
    end if
    sleep
    end sub

    sub Mirror
    cls
    Print "You break the mirror, and grab a shard of glass."
    Print "You cut off one of your fingers and it causes intense pain."
    Print "However, it gets infected and keeps bleeding, and you die."
    Dim D as string
    Input "Restart" ; D
    if D = "A" then
    screen1
    else
    screen1
    end if
    sleep
    end sub

    sub kitchen2
    cls
    Print "You enter the kitchen."
    dim h as string
    Input "Search what" ; h
    If h = "Search Fridge" then
    FGF
    elseif h = "Search Refridgerator" then
    FGF
    elseif h = "Search Cabinet" then
    FG
    elseif h = "Search Cabinets" then
    FG
    elseif h = "Search Kitchen" then
    SK
    elseif h = "Search Room" then
    SK
    else
    Print "You find nothing."
    sleep
    kitchen2
    end if
    sleep
    end sub

    sub FG
    cls
    Print "You go through the cabinet and find something that can clean a wound."
    dim FFFFF as string
    Input "Continue searching" , FFFFF
    if FFFFF = "Search Refridgerator" then
    Fridge2
    elseif FFFFF = "Search Fridge" then
    Fridge2
    elseif FFFFF = "Search Room" then
    SearchRoom2
    elseif FFFFF = "Search Kitchen" then
    SearchRoom2
    else
    Print "I'm afraid I can't let you do that."
    FG
    sleep
    end if

    sleep
    end sub

    Sub FGF
    cls

    sleep
    end sub

    Sub SK
    cls

    sleep
    end sub

    Sub Fridge2
    cls

    sleep
    end sub

    Sub SearchRoom2
    cls

    sleep
    end sub

    ' Branching paths withought including something to check if they've already
    ' been to the place they need to be is a bitch to write.


    Posted by Letiger - July 7th, 2010


    Because I spent 30 minutes learning the basics of BASIC and then trying to make a text based adventure game. BE THANKFUL!

    Update 1 : 7:03 AM, 8:03 NG time

    Declare sub mainscreen
    Declare sub screen1
    Declare sub LB
    Declare sub LD
    Declare sub OD
    Declare sub OB
    Declare sub LR
    Declare sub SB
    Declare sub SL
    Declare sub SD
    Declare sub suicide
    Declare sub R2
    Declare Sub looktable
    Declare sub lookphone
    Declare Sub lookmirror
    Declare sub gokitchen
    Declare sub usephone
    Declare sub looknote
    mainscreen
    sub mainscreen
    dim c
    Print "Before you start. Know this."
    Print "Action (Object)
    Print " Ex. Instead of go inside house"
    Print " it would be, Go house"
    Print " Look at (object) becomes Look (Object)"
    Print "Most actions, all the words are capitalized in the first letter."
    Print "If say, Go Kitchen dosen't work, then try go Kitchen or Go kitchen."
    Print "Sometimes I may forget the caps."
    Print "Do you wish to begin" ;
    Input "1.Y 2.N" ; c
    if c = 1 then
    screen1
    elseif c = Y then
    screen1

    elseif c = 2 then
    Print "Then exit"
    mainscreen
    sleep
    else
    Print "Either start or quit."
    mainscreen
    sleep
    endif
    sleep
    end sub
    ' From now on, it's the same shit, but with different words for the
    ' "players". Yea, it's that. I NEED TO LEARNZ MORE SO I CAN MAKE RPGS.
    ' So it'd have to have stats which affect attacks which change overtime
    ' So their varibles would have to be stored and so would the code
    ' That said what each point would increase what by and mosters would have
    ' To be created that used their own attack and popped up using a random
    ' Number generator or something. And then there's what items they have and
    ' ARRRGGHHHHHH

    sub screen1
    cls
    print "You are in a room. On the ground beside you, is a box. There is
    print "a door accross the way from you."
    dim f as string
    Input "What do you do" ; f
    if f = "Look Box" then
    LB
    elseif f = "Look Door" then
    LD
    elseif f = "Open Box" then
    OB
    elseif f = "Open Door" then
    OD
    elseif f = "Look Room" then
    LR
    else
    Print "That command does not exist."
    sleep
    screen1
    endif

    sleep
    end sub

    sub LB
    cls
    print "The box appears normal. It's brown, and looks like it can be
    print "opened easily."
    dim m as string
    input "Now what" ; m
    if m = "Look Door" then
    LD
    elseif m = "Open Box" then
    OB
    elseif m = "Open Door" then
    OD
    elseif m = "Look Room" then
    LR
    else
    Print "That command does not exist."
    end if
    sleep
    LB

    sleep
    end sub

    sub LD
    cls
    Print "This is a door at the opposite end of the room."
    Print "It's brown, and looks fairly new."
    dim m as string
    input "Now what" ; m
    if m = "Open Box" then
    OB
    elseif m = "Open Door" then
    OD
    elseif m = "Look Box" then
    OB
    elseif m = "Look Room" then
    LR
    else
    print "That command does not exist."
    sleep
    LD
    end if
    sleep
    end sub

    sub OB
    cls
    print "You open the box. Inside it a gun. There's nothing else."
    dim x as string
    input "Now what will you shoot" ; x
    if x = "Shoot Door" then
    SD
    elseif x = "Shoot Yourself" then
    Suicide
    elseif x = "Shoot Box" then
    SB
    elseif x = "Shoot Lamp" then
    SL
    else
    Print "That command does not exist."
    OB
    sleep
    end if
    sleep
    end sub

    sub OD
    cls
    Print "You walk up to the door, only to find that it's locked."
    Print "Of course."
    dim g as string
    input "Now what" ; g
    if g = "Open Box" then
    OB
    elseif g = "Look Box" then
    LB
    elseif g = "Look Door" then
    LD
    elseif g = "Look Room" then
    LR
    else
    Print "That command does not exist."
    sleep
    OD
    end if
    sleep
    end sub

    sub LR
    cls
    Print "The room around you is mostly empty. There's a box, a door"
    Print "and a small, dim light hanging overhead. The walls are white."
    dim x as string
    input "Now what" ; x
    if x = "Open Box" then
    OB
    elseif x = "Open Door" then
    OD
    elseif x = "Look Box" then
    OB
    elseif x = "Look Door" then
    LD
    else
    print "That command does not exist."
    LR
    sleep
    end if
    sleep
    end sub

    ' This. Is. Too. Fucking. Thorough. But. I HAVE TO FUCKING DO IT.

    'Note, when I use a verb in the input instead of Now what, then the
    'next commands must start with that verb."
    Sub SB
    cls
    Print "You shoot the box, it leaves a hole."
    dim s as string
    input "Now what will you shoot" ; s
    if s = "Shoot yourself" then
    suicide
    elseif s = "Shoot door" then
    SD
    elseif s = "Shoot lamp" then
    SL
    else
    Print "That command does not exist."
    SB
    sleep
    end if
    sleep
    end sub

    Sub Suicide
    cls
    Print "You cannot stand being in this room another second so you"
    Print "shoot yourself in the head."
    dim t
    input "You're dead. Try again" ; t
    if t = Y then
    screen1
    elseif t = Yes then
    screen1
    else
    Print "That command does not exist."
    Suicide
    sleep
    end if
    sleep
    end sub

    ' WHY DOSEN't ELSE WORK WHEN I WANT IT TO!!?!??!?!?
    ' These 'notes are for people who open it up in FBIDLE and read through.
    ' If anyone that actually knows a lot about it, teach me and don't
    'laugh.

    Sub SL
    cls
    Print "You shoot the lamp. Suddenly, everything goes dark as you"
    Print "trip over the box. When you trip, you set off the gun, which"
    Print "instantly kills you."
    dim x as string
    Input "You are dead. Try again" ; x
    if x = "y" then
    mainscreen
    else
    mainscreen
    sleep
    end if
    sleep
    end sub

    Sub SD
    cls
    Print "You shoot the door. Somehow, this causes it to open."
    Print "You walk through it, entering another room."
    Dim x as string
    Input "Continue by pressing any key." , x
    if x = x then
    R2
    else
    R2
    sleep
    end if
    sleep
    end sub

    Sub R2
    cls
    Print "You enter the second room. It's oposite from the other. There"
    Print "are many chandiliers hanging above, and the room is almost"
    Print "entirely white. There are mirrors on the floor, and a table"
    Print "in the room. On it, is a note, and a phone. To the left"
    Print "is a kitchen."

    Print "Moving directions will now be called Go (Room)"
    Print "Activating things will now be Use (Thing)"
    Dim Choice as string
    Input "What now" ; Choice
    if choice = "Look Table" then
    looktable
    elseif choice = "Look Phone" then
    lookphone
    elseif choice = "Look Mirror" then
    lookmirror
    elseif choice = "Go Kitchen" then
    gokitchen
    elseif choice = "Shoot Yourself" then
    Suicide
    elseif choice = "Use Phone" then
    usephone
    elseif choice = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    R2
    sleep
    end if
    sleep
    end sub

    'Holy Citizens United Negating Technology For Life And People's Safety
    'that's hard. You know. C.U.N.T.F.L.A.P.S

    sub looktable
    cls
    Print "The table is brown. It's a coffee table. No coffee, though."
    dim f as string
    Input "Now what" ; f
    if f = "Look Phone" then
    lookphone
    elseif f = "Look Mirror" then
    lookmirror
    elseif f = "Go Kitchen" then
    gokitchen
    elseif f ="Shoot Yourself" then
    Suicide
    elseif f = "Use Phone" then
    usephone
    elseif f = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    looktable
    sleep
    end if

    sleep
    end sub

    sub lookphone
    cls
    Print "The phone is from 10 years ago. It's black. Upon further"
    Print "Inspection, it appears all the phone can do is send pictures."
    Print "You wonder why it can only do that."
    Dim back as string
    Input "Now what" ; back
    if back = "Look Table" then
    looktable
    elseif back = "Look Mirror" then
    lookmirror
    elseif back = "Go Kitchen" then
    gokitchen
    elseif back = "Shoot yourself" then
    Suicide
    elseif back = "Use Phone" then
    usephone
    elseif back = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    lookphone
    sleep
    end if
    sleep
    end sub

    'I just realized. Since I have no variable for what happens after they
    ' Learn a certain thing. I'd have to create a whole new set of sub-commands
    ' for things that happen after a point has been reached.
    ' JOY.

    sub lookmirror
    cls
    Print "You look at the mirror. Nothing special."
    dim b as string
    Input "What now" ; b
    if b = "Look Phone" then
    lookphone
    elseif b = "Look Table" then
    looktable
    elseif b = "Go Kitchen" then
    gokitchen
    elseif b = "Shoot Yourself" then
    Suicide
    elseif b = "Use Phone" then
    usephone
    elseif b = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    lookmirror
    sleep
    end if
    sleep
    end sub

    sub gokitchen
    cls
    Print "You walk into the kitchen, but find nothing in the fridge."
    Print "You walk out."
    dim ffs as string
    Input "What now" ; ffs
    if ffs = "Look Mirror" then
    lookmirror
    elseif ffs = "Look Phone" then
    lookphone
    elseif ffs = "Look Table" then
    looktable
    elseif ffs = "Shoot Yourself" then
    suicide
    elseif ffs = "Use Phone" then
    usephone
    elseif ffs = "Look Note" then
    looknote
    else
    Print "That choice does not exist."
    gokitchen
    sleep
    end if
    sleep
    end sub

    ' I AM GOING INSANE.
    ' HOW DO PEOPLE LIKE LORD BRITISH CODE THESE THINGS? AND THEY'RE USING WAY
    ' MORE COMPLEX THINGS

    sub usephone
    cls
    Print "You try to use the phone, but all you can do it send pictures."
    dim choice as string
    Input "What now" ; choice
    if choice = "Look Mirror" then
    lookmirror
    elseif choice = "Look Phone" then
    lookphone
    elseif choice = "Look Table" then
    looktable
    elseif choice = "Shoot Yourself" then
    suicide
    elseif choice = "Look Note" then
    looknote
    else
    Print "That command does not exist."
    usephone
    sleep
    end if
    sleep
    end sub

    sub looknote
    cls
    sleep
    end sub


    Posted by Letiger - July 6th, 2010


    Ontop of the 50 hours from Jan-May and the NGPD roster

    I'd like the 1,900 posts and MANY FUCKING HOURS spent on that site, which is probably 25ish, back.

    I'd also like the text based game I made in Basic TO BE GONE.

    I want my life back part II.


    Posted by Letiger - July 5th, 2010


    I hate slow ass tutorials.

    FFXIII


    Posted by Letiger - June 29th, 2010


    So how many of you have heard this song?

    Ha! ha, my boys,
    These are the joys
    Of the noble and the brave;
    Who love a life In the temp est's strife,
    And a home on the mountain wave.

    When the driving rain of the hurricane
    Puts the light of the lighthouse out,
    And the growing thunder sounds its gong
    On the whirlwind's battle rout.

    Ha! ha! do you think
    That the vallent shriek?
    No! no! we are bold and brave.
    And we love to fight
    In the wild midnight,
    With the storm on the mountain wave.

    Breezes that die where the greenwoods sigh,
    To the landsman sweet may be,
    But give to the brave the broad back wave,
    And the tempest's midnight glee!

    Ha! ha! the blast,
    And the rocking mast,
    And the seawind brisk and cold,
    And the thunder's jar,
    On the seas ajar,
    Are the things that suit the bold.

    The timbers creak, the seabirds shriek;
    There's lightning in yon blast!
    Hard to the leeward! mariners,
    For the storm is gathering fast!

    Ha! ha! to night,
    Boys, we must fight;
    But the winds which o'er us yell
    Shall never scare
    The mariner
    In his winged citadel!


    Posted by Letiger - June 28th, 2010


    Either you have to choose a location where no one looks, or a simple design. Either way, I finished with 3000% to spare.

    I did it.